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Flip Runner is a physics-based parkour game focused on mid-air tricks and precision landings. Players control a character who leaps from rooftops and other elevated surfaces, performing flips and spins in the air before landing on designated targets. The main challenge comes from timing and rotation—rotating too much or too little leads to failed landings or crashes. Controls are based on tap-and-hold input, where longer holds increase jump strength and airtime, but also make flips harder to control.
Each level features different urban environments with increasing complexity, from building edges to scaffolding and billboards. Scoring is based on how cleanly tricks are performed and whether the landing was successful. Players earn points for smooth rotations, combo flips, and landing on both feet. These points unlock new characters, outfits, and trick variations. Some levels include moving platforms or tighter landing zones, pushing the player to experiment with jump angles and flip speeds.
The game uses exaggerated ragdoll physics to add unpredictability to jumps, making every attempt feel slightly different. Visual feedback—like slow-motion spins or impact flashes—adds weight to well-executed flips and emphasizes mistakes without overloading the screen. Flip Runner encourages repeat play by allowing players to retry instantly after a fall, fostering a trial-and-error loop that rewards learning and timing. With its mix of stunts, height-based gameplay, and quick reset structure, the game delivers a focused experience built around execution and risk management.