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Rooftop Run is a side-scrolling parkour game that places the player on top of a series of buildings, racing forward with increasing speed. The objective is to avoid falling by jumping across gaps, ducking under barriers, and timing every move with precision. The controls are simple—one for jumping, one for sliding—but the difficulty comes from the fast pace and narrow reaction windows. Every misstep leads to a fall, resetting the run instantly.
As the player advances, the rooftops become more unpredictable, with uneven spacing, moving platforms, and sudden obstructions. Some jumps require early timing, while others punish hesitation. The game’s structure rewards players who stay focused and maintain rhythm across changing patterns. Momentum is key, and pausing too long or reacting too late often ends the run. Visual cues help indicate upcoming hazards, but the pace leaves little room for second guesses.
Rooftop Run tracks distance and rewards consistent performance with high scores. There are no upgrades, no unlockable abilities—just an endless loop of fast-paced running where the challenge is based on endurance and timing. Players can restart instantly after a fall, encouraging repeated attempts and gradual improvement. The simplicity of the format makes it accessible, while the increasing speed keeps it demanding, offering a stripped-down, skill-based parkour experience focused entirely on reflex and movement.